Desert Ground Texture
in Substance Designer
top to bottom, newest to oldest of 3 versions
in Substance Designer
top to bottom, newest to oldest of 3 versions
My work on Mafia 1 specifics
- This building leading to a race track, mesh creation, UVs, textures, all of the brick textures used on the building (except the roof tiles) created in substance designer by me.
- Building mesh creation from a blockout, and the bricks textures are created in substance designer by me
- Blue concrete ground made in substance designer, bridge creation from a blockout
full building creation from a blockout (not accessible in-game)
- road tracks in substance designer, mud textures in substance designer, and the mud decal + mesh occasionally used (generated from heightmap)
- wood pile, was my first asset heh
- full barn creation, set dressing, bricks in substance designer, mission played at night
- set dressing, chained fence creation, level creation in 3ds max
- Full creation of the level in 3ds max, set dressing, pipes, cooperation with level designers
- creation of the shader - these cars were meant to be scraped, as noone thought we could make rusted destroyed cars quickly enough and it was not worth of outsourcing, so with some help of Simplygon i used AO vertex baking in 3ds max to quickly generate believable rust surface on any mesh instantly
Space Bug
meant to be an unreal scene, but could not meet the vision inside unreal (transparency rendering underwhelming)
2 WIP sci fi projects
substance designer things
2017
2016
Castle in the "swamp" 2015
Created for the school project, in which we used V-ray to render. Took me some time to import into an Unreal Engine.